Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Can be obtained from transmututation At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Stacks to 325% increased damage at x10 stacks. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. 599K subscribers in the Warframe community. It causes enemies to flinch and recoil backwards. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Puncture: Puncture Damage is one of the three physical damage types. As above, you dont generally want to use them. Each weapon now also gives three different types of damage: impact, puncture and slash. At low levels, all damage types are actually quite equal and do what DE intended. New player here. All the latest gaming news, game reviews and trailers. IPS: +50% even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. sooner or later, Slash will be nerffed againor become useless against enemies. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. My proposed impact and puncture rework You need to be a member in order to leave a comment. Espaol - Latinoamrica (Spanish - Latin America). Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. That's because Corrosive has a +75% against Ferrite. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. each stack has individual duration. That is very important. Search within r/Warframe. It would also ruin Hunter Munitions. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . WARFRAME Wiki is a FANDOM Games Community. Heat is considered by many as the best simple element in Warframe. However, the actual effects from the armor stripping are applicable for the whole squad. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Radius increased to 6 meters at x10 stacks. Impact Damage is one of the three physical damage types. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Impact - The staggering physical damage type. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Sourced from official drop table repository. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. You rarely see Radiation used in high-level content except for status primers and niche builds. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Exact explanations of how each damage type works can be found below. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. That's because Corrosive has a +75% against Ferrite. Stacks indefinitely, but only ten stacks are shown at a time. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Am I right or do I have it completely wrong? User account menu. However, this is a total guess, I personally have never used them at all. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Impact or Puncture or Slash? Edit Preferences The bleed from slash is OP, its that simple. - At maximum 10 stacks enemy is stunned. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. WARFRAME Wiki is a FANDOM Games Community. Despite the nerf to scaling, a fundamental problem remains. And impact as a base element is good against shields. These elements typically come with more potent damage modifiers and status effects. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Sad too because I already lvled up some of them thinking I was going to need them. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. with negative impact riven, you can make whipclaw to be slash-puncture only. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier I think it increases all the physical attributes, but not the elemental ones. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Introduced 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Puncture is generally the better damage type since it only deals less damage to shields. Only to then have the community complain that they want harder content. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. I can see how my suggetion may seem to complicate things, but it doesnt really. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Posted by 5 years ago. Slash: Slash Damage is one of the three physical damage types. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. A +10% impact would do an additional 10 impact. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . All stack counters should be rolling counters, e.g. Slash is the best IPS damage type. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Recommended for use with weapons that have a higher Impact damage than other damage types. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. I am not quite sure about Serration. The exceptions are: Accelerated Blast, which adds from the entire base damage. Has no effect on the other damage types, including elementals. Synoid Helicor. Edit Preferences The go-to source for comic and superhero movie fans. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Magnetic can be created by combining Cold and Toxin. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Official Drop Tables . Log In Sign Up. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Slash only shows its mettle when armor levels get high. Exactly 50% of its IPS damage is Slash, so it will not split bodies. at that point you might aswell got for a Heat nukor if what you want is damage. Blast is created by combining Heat and Cold. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. 460k dps viral+slash crescent slicer. Trading Tax Naramon Ergonomic design for optimised comfort. WARFRAME Wiki is a FANDOM Games Community. True damage is an unlisted damage type that some Warframe abilities possess. Premium Powerups Explore Gaming. Let's go over how they work. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? 2 thanks for the help everyone! WarFrame PvE MMO-Lite . If you had to choose one stat, which would it be? Main: Roasted chicken with roasted potatoes and green beans. Most builds in Warframe take advantage of the Hunter Mods in some way. (~6x Neutral). June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Certain mods in Warframe allow you to add elemental effects to your weapons. The only I/P/S damage mod worth equipping is Accelerated Blast. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Yet, anything someone says thatregards nerffing that power, isrejected by the community. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. 6 . Next: Warframe: A Complete Beginner's Guide. Learn everything about the powerful Epitaph. A mod for +10% puncture would do absolutely nothing. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Rifle For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. but all three increase Elemental Damage, so i guess. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. unfortunately this right here is the problem with people. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Armor strip and DoT damage make Heat excellent for all factions across all activities. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Out of the three i would say impact is the least important, unless you're fighting against corpus. Each of these will have an elemental status tied to them. Can be combined with Crash Course to provide a 150% increase to Impact damage. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. You lost people the second you said Slash does not bypass armor. ok, and from your experience, when does a corrosive build become useless? Puncture Scaling armor gives ehp disparity even between units of the same faction. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". 1 . Chains between enemies up to 3 meters from the target. Reloads are faster while sprinting, even more so in Gauss hands. This weapon has impressively high base damage and slash damage. everyone wants OP builds that pretty much trivialize the entire game. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. The mods that increase the damage of a type is the percentage of that damage type, not total. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Gallery Old appearance Patch History Update 11.0 (2013-11-20) We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. . ( (100 + 50) * 10 / 100 = 15) Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Toxin ignores Shields and doesn't get the same praise that Slash gets. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Full Charles Burgar is an expert on all things tech and gaming. Rarity 5. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Rupture 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Amplifies DoT if the bullet that proc the DoT status hits the weakspot. At low levels, Heavy Gunners are several times tankier than Butchers. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . All in all - they're secondary mods, nothing more. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. It is fantastic against the Corpus but horrible against heavily armored Grineer. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Cold is great for damaging shields and certain Grineer heavy units. Unlike the other status . weighting the slash with +slash% will increase the chance for slash proc, and hi. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. A +10% impact would do an additional 10 impact. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Some weapons are split down the middle for what they provide for damage. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Warm and healthy dish with various veggies and herbs. Learn everything about Warframe's Ash. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Im sorry for the long post, im just trying to reply to everyone without double posting . But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. sooner or later, Slash will be nerffed againor become useless against enemies. So the damage of a weapon can in a sense over ride the base status of the weapon. At low levels, IPS fine. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Sounds weird doesn't it? There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types.